soundLevelの変更ボタン property SpriteNum,pDefaultMemNum on beginSprite me set pDefaultMemNum to the memberNum of sprite SpriteNum set the memberNum of sprite SpriteNum to pDefaultMemNum + (the soundLevel) end on mouseUp me ChangeSoundLevel me ChangeMember me end on ChangeSoundLevel me if the soundLevel < 7 then set the soundLevel to (the soundLevel) + 1 else set the soundLevel to 0 end if end on ChangeMember me if the soundLevel <= 7 then set the memberNum of sprite SpriteNum to pDefaultMemNum + (the soundLevel) else set the memberNum of sprite SpriteNum to pDefaultMemNum end if beep 1 end
property SpriteNum,pDefaultMemNum on beginSprite me set pDefaultMemNum to the memberNum of sprite SpriteNum set the memberNum of sprite SpriteNum to pDefaultMemNum + (the soundLevel) end on mouseUp me ChangeSoundLevel me ChangeMember me end on ChangeSoundLevel me if the soundLevel < 7 then set the soundLevel to (the soundLevel) + 1 else set the soundLevel to 0 end if end on ChangeMember me if the soundLevel <= 7 then set the memberNum of sprite SpriteNum to pDefaultMemNum + (the soundLevel) else set the memberNum of sprite SpriteNum to pDefaultMemNum end if beep 1 end